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Stephen Smith's avatar

Other than the superficial similarity of both using balls as playing pieces, there is not really much similarity in the two games at all. The balls in abalone have an actual reason to be balls. In ZERTZ, they could be any shape whatsoever including flat tokens. ZERTZ did have an issue that you could force a win which led to increasing the number of rings available for the board.

As much as I like the GIPF series, I don't see it as being all that influential. It doesn't seem to have led to a boom in abstract games or anything. There have been a few other game series that are tied together but not in the same way that GIPF was envisioned. I've never even tried to play the full GIPF experience.

I've never really felt that ZERTZ was particularly divisive. My feeling was that PUNCT had that distinction.

Andy Stout's avatar

ZERTZ certainly did not win the Spiel des Jahres, and I wouldn't even consider it one of the top three hits of the GIPF series. I'm my experience it's the single most divisive entry in the series, with more people absolutely despising it than the others.

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