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David's avatar

I think Ogre was successful because it was simple, elegant, asymmetrical yet balanced. It had tactical depth but enough randomness to keep it fresh. The point buy system allowed you to try different strategies. I assume a noob playing against a veteran could buy high variance weapons and hope for a lucky roll. It was a whole lot of game in a small and cheap package that played quickly.

Rick Heli's avatar

Ogre was no doubt also inspired by the Bolo series of novels by Keith Laumer. I think it can stand in for a whole game niche of small, inexpensive games mostly devoted to fantasy and science fiction, including games by Metagaming, Steve Jackson Games, Task Force Games, and others.

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