Risk
"What are we going to play tonight, kids?"
“The same thing we play every night … try to take over the world.”
World domination isn’t just for lab mice. As a kid, Risk was the game. I’m sure it was also every parent’s dream. You plop it on a table (or the floor) and let the kids go at it for … hours. And while its got some strategy, a younger sibling can do pretty well after a few games simply by getting lucky and copying the strategies that the older siblings use.

Albert Lamorisse1 first published as La Conquête du Monde in ‘57 before Parker Brothers spotted it, snapped it up and tweaked it a bit, and it became Risk in ‘59. And at that point it spread across the globe, taking over tables and floors for kids (and adults) enchanted by it. In some ways, it reminds me of backgammon — Good play matters (quite a bit), but you are always at the mercy of the dice. You can play casually or very, very seriously2. There is Risk Classic, but also plenty of variants (either new maps, or new maps and rules).
It’s got one of the most famous combat resolution rule of any modern board game — You roll one die per army3 and match up the dice (highest to highest). For each pair, low die suffers a loss. Keep attacking until you don’t want to and (assuming you won at least one battle) draw a card. Cards (along with control of an entire continent) give bonus armies.

It’s a rare person who keeps playing games as an adult4. But everyone I knew as a kid played games, and the one game that everyone seemed to have played was Risk. Really, there’s not much to say. It’s practically everyone’s introduction to the “Dudes on a map” game: a bunch of kids sitting around chucking dice to kill the other guys armies, until one kid has taken over the world.
What’s not to love?
We’re getting close to the 70th anniversary of this game, and its still available in stores. I’m not sure if kids still play games around tables (or on the floor); or if they just play games on their phones. But for generations of kids, Risk was the game.
For those reasons, Risk seems a lock for first ballot entry into “Most Influential Games of the 20th Century.”
The Risk World Cup seems to be a real thing, although you’d never know it from their terrible web sites.
The attacker can roll a maximum of three, the defender two.
Not as rare as it used to be last century, with ‘card games around the kitchen table’ being the big exception.


"Risk! Risk is our business!"
- Capt. James T. Kirk
Well deserving and certainly my 2nd most played mainstream game (after Monopoly of course). I also need to shout out Risk: Legacy. The first Legacy game and IMO one of the best. In fact my 22 yo is on his third copy and just started a new Risk:L campaign over Xmas with 4 of his high school friends.