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Jim Cote's avatar

I think FedComm is superior in many ways to the original. It may be more accessible, but it is also more interactive. Being able to spend energy to tweak your inter-turn speed (speed up AND slow down) and direction was a brilliant design decision.

I played an SFB game for hours. In the end, my ship traced out a half circle. The same amount of turns in a FedComm game, going the same speeds, you have more options, and your paths can become very interesting. It feels more cat and mouse I guess.

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Craig Massey's avatar

I have played this once or twice with fans of the game. I thoroughly enjoyed the experience because they loved the game so much. Its probably not something I would seek out on my own, but I absolutely appreciate it as a game. It is very much worthy of a spot on this list or a hall of fame. Though my lack of knowledge here has me wondering about its influence on more recent fare.

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